Security Class in Animal Hospital — Cost, Skills & Guide

A B Tier defensive class that starts each round with an X-Taser. Useful for handling disruptive events, but the free taser in Reception raises questions...

Security — B Tier Class

The Security class gives you an X-Taser right out of the gate for neutralizing threats and disruptive events. However, the taser is also available for free in the Reception Office, which makes the 1,250 Animal Coin price tag hard to justify for most players.

Overview

AttributeValue
Cost1,250 Animal Coins
TierB
RoleDefense / Threat Control
RarityStandard
SanityLow (Level 1), Medium (Level 2–3)
UtilityMedium-High

How to Unlock the Security Class

The Security class is one of the more expensive standard unlocks in Animal Hospital. Here is the process:

  1. Earn 1,250 Animal Coins — At a typical rate of 3–8 coins per shift, this requires approximately 160–420 shifts. Using efficient farming strategies from the Animal Coins farming guide, experienced players can reduce this to roughly 100–150 shifts by maximizing anomaly reports, patient throughput, and shift completion bonuses.
  2. Open the Class Shop — Navigate to the Class Shop area in the lobby. Interact with the Class Shop NPC or open the class selection menu.
  3. Select the Security — Find the Security class card, which displays the cost (1,250 Animal Coins) and the ability preview (X-Taser on spawn).
  4. Confirm Purchase — The coins will be deducted and Security is permanently added to your roster.
  5. Equip and Play — Select Security from your owned classes and start your next shift.

Given the high cost, make sure you have already unlocked cost-effective classes like the Nurse (10 coins), Secretary (120 coins), and ideally the Doctor (900 coins) before considering Security.

Core Ability

Start each round with an X-Taser (5 uses) — a stun weapon that can incapacitate threats and disruptive entities in the hospital. The X-Taser is the same weapon available as a free pickup in the Reception Office, but the Security class guarantees it is in your hands from the first second of every round.

The X-Taser fires a projectile that stuns the target for a short duration, allowing you to neutralize anomalies and disruptive entities before they can damage you or your teammates. Stunned targets cannot attack or move during the effect, giving your team time to retreat, regroup, or continue working. See the full X-Taser guide for detailed mechanics, range, and stun duration.

Upgrade Levels

Level 1

Start with X-Taser (5 uses)

Level 2

Start with X-Taser (8 uses), +10 Bonus Sanity

Level 3

Start with X-Taser (8 uses), +15 Bonus Sanity

Upgrade Costs

Security upgrades require additional Animal Coins on top of the 1,250 coin unlock cost. According to community reports, the total investment to reach Level 3 Security can approach or exceed the cost of unlocking a second class entirely. Before upgrading, weigh whether the extra taser uses and Sanity bonus justify the coin expenditure — or whether those coins would be better spent unlocking the Surgeon or another high-tier class.

The Free Taser Problem

This is the central debate around the Security class, and it deserves a thorough explanation.

Every shift in Animal Hospital, an X-Taser spawns for free in the Reception Office. Any player, regardless of class, can walk to the Reception Office and pick it up. This means the Security class's core ability — starting with an X-Taser — is something every player already has access to for free.

When Security is worth it:

  • You play in full public lobbies where the free taser gets grabbed by another player before you can reach it.
  • The free taser gets destroyed or lost early in the shift, leaving the team without a taser for the remainder.
  • You want the convenience of having the taser immediately without spending time running to Reception at the start of every round.
  • You are playing a dedicated patrol role and need guaranteed taser access for team protection.

When Security is not worth it:

  • You play with a coordinated team where someone always picks up the free taser.
  • You prefer to spend 1,250 coins on the Doctor (900 coins) + Secretary (120 coins) + Nurse (10 coins) — a combined 1,030 coins for three classes that cover healing, reception Sanity, and inventory.
  • You play solo or in small groups where threats are manageable without a dedicated taser class.

Gameplay Loop as Security

  1. Spawn with X-Taser — You begin each round with the taser already equipped, ready to use immediately.
  2. Patrol the hospital — Move through patient rooms, hallways, and common areas watching for anomalies or disruptive events.
  3. Identify and neutralize threats — When you spot an anomaly, use the X-Taser to stun it, protecting yourself and nearby teammates.
  4. Report anomalies — Correctly identify and report anomalies to contribute to the team's score and Animal Coin earnings.
  5. Manage Sanity — At Level 1, Security has no Sanity tools. At Level 2 and 3, the Bonus Sanity gives you extra staying power.
  6. Support the team — Alert teammates to threats you have neutralized and patrol areas they are working in.

X-Taser Usage Strategy

Conservation Over Spam

You start with only 5 taser uses at Level 1 (8 at Level 2+). Each use is precious. Do not fire at every anomaly you see — some anomalies can be avoided by simply walking away. Reserve the taser for situations where:

  • An anomaly is blocking a critical pathway and the team needs to pass.
  • A teammate is in direct danger and cannot escape on their own.
  • You encounter a high-danger anomaly like the Stalker or Skinwalker that requires immediate neutralization.
  • An anomaly is about to kill a patient you are trying to screen.

Target Prioritization

Not all anomalies are equal threats. Use the monsters and hazards guide to learn which anomalies are most dangerous. Prioritize taser charges for the most lethal threats and handle minor anomalies through avoidance or reporting.

Reload Timing

The X-Taser has limited uses per round and does not regenerate during a shift (unlike the Paramedic's Speed Cola at Level 3). Once your charges are spent, you become a standard class with no special abilities. Pace your usage across the full shift duration rather than burning through charges in the first few minutes.

Comparison to Adjacent Tier Classes

ClassCostKey Benefit
Doctor900 CoinsSanity on Heal
Security1,250 CoinsX-Taser on Spawn
Surgeon~2,000+ CoinsAdvanced Healing

At 1,250 coins, Security costs more than the Doctor but offers less consistent value. The Doctor's Sanity recovery is passive and always active; Security's taser is situational and redundant if someone grabs the free one. The Surgeon, while more expensive, provides dramatically better healing utility. Security is a niche pick — strong for players who love patrolling and handling threats, but not recommended as a general-purpose class.

Sanity Management as Security

At Level 1, Security has no Sanity tools at all — your only Sanity management comes from items like Coffee and Chocolate. This is a significant weakness because patrolling often puts you in proximity to anomalies, which accelerates Sanity drain.

Level 2's +10 Bonus Sanity and Level 3's +15 Bonus Sanity help, but they are flat one-time buffers, not recovery. For sustained Sanity management, pair Security with a Doctor or Psychologist on your team. The Sanity management guide covers general strategies that apply to all classes.

Best Team Compositions for Security

RoleRecommended Class
Front DeskSecretary — handles reception with Sanity recovery
HealingDoctor or Surgeon — treats patients and recovers team Sanity
PatrolSecurity — neutralizes threats and protects the team
SupportPsychologist or Head Nurse — boosts team effectiveness

Security shines when the team has dedicated healers and a dedicated front-desk player. This lets you focus entirely on threat management without worrying about other responsibilities. See the team strategies guide for more composition ideas.

Pros and Cons

ProsCons
Guaranteed X-Taser at round startX-Taser available for free in Reception
Strong threat neutralization capability1,250 coins is a heavy investment
Level 2+ adds Bonus Sanity for sustainabilityNo Sanity recovery at Level 1
Essential in uncoordinated public lobbiesTaser charges are limited and do not regenerate
Fun and engaging patrol playstyleOutclassed by Doctor for overall value
Protects teammates from dangerous anomaliesLess versatile than healing or support classes
B Tier defensive utilityUpgrade costs compete with new class unlocks

Frequently Asked Questions

Is Security worth 1,250 Animal Coins?

For most players, no. The X-Taser is available for free in the Reception Office every round. The 1,250 coins are better spent on the Doctor (900 coins) plus a cheaper class like the Secretary (120 coins). Security is only worth considering if you frequently play in full public lobbies where the free taser is unreliable.

Does the Security class get a better X-Taser than the free one?

No. The X-Taser the Security class spawns with is the same weapon available as a free pickup in the Reception Office. There is no damage, range, or stun duration difference. The only advantage is guaranteed access.

How many taser uses does Security get per round?

Level 1 provides 5 uses, and Level 2 and 3 provide 8 uses. These charges do not regenerate during a shift. Once spent, you must wait for the next round to get a fresh taser.

Should I upgrade Security to Level 3?

Level 2 is the recommended stopping point. The jump from 5 to 8 taser uses is meaningful, and the +10 Bonus Sanity helps with sustainability. Level 3 only adds +5 more Bonus Sanity (total +15) for an additional coin cost that could fund unlocking another class. See the best upgrades guide for priority recommendations.

What is the best class to pair with Security?

The Doctor is the best pairing. The Doctor handles healing and Sanity recovery while Security handles threat neutralization. Together they cover the two most important aspects of survival. Adding a Secretary for front desk duty creates a well-rounded three-person team.


Sources: IGN, TechWiser, BloxInformer